From: Todd Benson Date: 2009-06-16T04:40:53+09:00 Subject: Re: [QUIZ] Matrix Rotator (#209) On Mon, Jun 15, 2009 at 4:22 AM, Robert Dober wrote: > I should not have posted my bad, yet Todd you forget it is Ruby you > should put the blame on ;) > But I guess it is not that simple anyway, puuuh. > R. I don't want to hijack the thread, but since my venting is off topic, it will probably get lost in the noise anyhow. Solving a cube (of any number of pieces) is mostly working backwards from a solved state. A good transformation algorithm is handy. Maybe that should be another quiz :) I tried a mathematical transformation for this quiz so that it could be useful for something other than a quarter turn. Didn't work. For those more inclined to "make it so", it's an inverse matrix in front of a position matrix. What's funny about the extra dimension required fascinates me. I get the math, but why do we need singularity (a bunch of 1's) on that final dimension?