From: Chuck Remes Date: 2009-05-18T20:42:33+09:00 Subject: Re: EventMachine or GServer? On May 17, 2009, at 5:34 PM, Artūras Šlajus wrote: > Hm, the EM implementation... > > module GameServer > def post_init > puts "Registering #{self} to Dispatcher." > Dispatcher.singleton.register self > end > > def receive_data(data) > Dispatcher.singleton.receive self, JSON.load(data) if data != "" > rescue JSON::ParserError > send_data "Unknown protocol, aborting.\n" > close_connection_after_writing > end > > def send_message(message) > send_data "%s\n" % JSON.dump(message) > end > > def unbind > Dispatcher.singleton.unregister self > end > end > > So I guess EM handles loads better (as it's C) and is easier to use? EM is certainly very fast but I don't know if it is easier to use. The documentation is hard to understand and the examples are all so simplistic it is often difficult to see how to write a complex client or server. I suggest downloading projects that have used EM (like Thin) and learning good techniques from that code. cr