From: "Artūras Šlajus" Date: 2009-05-18T07:34:00+09:00 Subject: Re: EventMachine or GServer? Hm, the EM implementation... module GameServer def post_init puts "Registering #{self} to Dispatcher." Dispatcher.singleton.register self end def receive_data(data) Dispatcher.singleton.receive self, JSON.load(data) if data != "" rescue JSON::ParserError send_data "Unknown protocol, aborting.\n" close_connection_after_writing end def send_message(message) send_data "%s\n" % JSON.dump(message) end def unbind Dispatcher.singleton.unregister self end end So I guess EM handles loads better (as it's C) and is easier to use? -- Posted via http://www.ruby-forum.com/.