From: Shawn Anderson Date: 2009-03-25T05:32:47+09:00 Subject: Re: ruby and 2D graphics --0016364c66f33c8a3f0465e354ed Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Rubygame and Gosu are great options. I use Rubygame; I have started a framework on top of it to make simple game objects with physics attached easy to setup and run. It's still very much alpha, but may suit your needs: http://shawn42.github.com/gamebox/ A sample Asteroids clone w/ physics is available here: http://is.gd/oLTI If it looks to meet your needs, I can walk you through setting up Rubygame/Gamebox for yourself (as the documentation is incomplete at the moment). /Shawn On Tue, Mar 24, 2009 at 1:23 PM, Peter Zotov wrot= e: > Quoting "Philip M=FCller" : > >> On Tue, 24 Mar 2009 21:08:34 +0100, Peter Zotov >> wrote: >> >>> I used Ruby/OpenGL in my physics simulator. >>> >> >> Interesting. What do I need to use OpenGL in ruby and where can I get >> documentation for that? >> > > They have a site, http://ruby-opengl.rubyforge.org/. There are also a nic= e > tutorial, but I found examples that were shipped with gem (ruby-opengl) m= ore > informative. Or you can browse them at SVN ( > http://ruby-opengl.rubyforge.org/svn/trunk/examples/). Unfortunately, I > cannot give you sources of my simulator, they probably were lost. > > -- > WBR, Peter Zotov > > --0016364c66f33c8a3f0465e354ed--