From: Abdelkader Boudih Date: 2008-04-03T05:16:41+09:00 Subject: Re: Web-based games? Seth Mccauley wrote: > Michal Suchanek wrote: > >> Perhaps if you could make the framework so that multiple servers can >> be set up in rotation people could host the thing from their DSL lines >> or such. Still you need to set up the rotation, though. >> >> > This could be tricky to set up... but I think you have a good idea here. > What about making a web-based multiplayer game that communicates > entierly peer to peer? That's how most of the fat client online games > work... the server let's meet and chat with people to set up a game > with. Once the game starts, each player's computer talks directly to the > other player's computers and not to the server. > Connection peer to peer require installable software in the users machine . Most of big games, set-up a server/like and open a port to listen to incoming connection . Using flash/js to connect directly to another computer is impossible. What we can do it that the server relay result and the game should send only few data or just updated actions. Personally , I think that ruby should be used to code the logics of the game in a clean way! while flash/js will handle the user inputs! Regards Abdelkader Boudih