From: Paul Mckibbin Date: 2008-03-11T10:25:40+09:00 Subject: Re: Best practices for Ruby Meta-programming Metaprogramming. Isn't that just another name for self-modifying code. Only had to do that once in a game to get past a hardware limitation on frame-flyback time for a display driver. (Had to split the screen into 1/3rds to get the maximum number of hardware sprites to treble :) ) That was really the only time I *had* to do it and could justify it convincingly since we were down to counting t-states. -- Posted via http://www.ruby-forum.com/.