From: "Jesús Gabriel y Galán" Date: 2008-02-04T17:45:05+09:00 Subject: Re: Ruby for game programming On Feb 4, 2008 4:46 AM, James Gray wrote: > > On Feb 3, 2008, at 11:26 AM, Matthew Moss wrote: > > >> To clarify though, I build turn-based strategy games that don't have > >> very complex needs. I don't do any realtime rendering or 3D > >> graphics. > > > > What games, James? I like TBS. =) > > I've made a couple of little projects in the past that some friends of > mine have played around with. Nothing big or public so far. > > However, I do have a turn-based strategy game in development now that > is intended for public release. One of my plans has always been to build online turn based strategy games, but I never have the time to do so properly. I mean not developing the games per se, but just taking board games and making an online site to play them. Right now I have nearly finished an Alhambra (http://www.boardgamegeek.com/game/6249) implementation, but just the engine with a CLI. My plan was to develop some simple games like that one or Citadels (http://www.boardgamegeek.com/game/478) and based on that experience, then build a framework to develop online games easily. I was also developing a Diplomacy Adjudicator, but that was in Java before I started learning Ruby, and never finished it either :-( > I need probably a few more months > before it will be fully ready to show, but it's moving along. I don't have too much time now (two little kids take away any hope of sitting at the computer for more than 5 minutes), but if you need a hand for some simple tasks I might be able to help... Jesus.