From: Bill Kelly Date: 2008-01-23T11:36:44+09:00 Subject: Re: Learning to build a MUD From: "Sean Dolbec" > > Hello i was recently introduced to ruby out of desire to make a mud and > to teach others how to while i learn. > http://helbuns.dvrdns.org/MUD/MUD.html i have understood enough to make > areas but i do not understand multithreading to make good combat. im > looking for a good mud guide, whys' and pragmatic where aliitle rough > since i only want a mud. anyway anyone who could help i would really > appreciate it, please email me at helbuns@gmail.com. Keep in mind, that if you are writing the MUD from scratch, even though you "only want a mud" they are complex enough that you'll have to learn a lot about programming in general before you're through. In other words, what I mean is, the statement, "whys' and pragmatic where aliitle rough since i only want a mud" doesn't really make sense in the long run. Anyway, I'd recommend looking into EventMachine[1] to handle the network code. You can avoid multithreading that way (and likely get a performance boost as a bonus.) [1] https://rubyforge.org/projects/eventmachine/ Regards, Bill