From: John Joyce Date: 2007-10-30T00:58:39+09:00 Subject: Re: Checkers library On Oct 29, 2007, at 1:05 AM, M. Edward (Ed) Borasky wrote: > Rick DeNatale wrote: >> On 10/28/07, M. Edward (Ed) Borasky wrote: >>> James Edward Gray II wrote: >>>> On Oct 28, 2007, at 10:11 PM, M. Edward (Ed) Borasky wrote: >>>>> Yeah, especially in light of the fact that there is a "perfect" >>>>> checkers program now -- it can't be beaten, only tied. >>>> I bet that took more than a weekend to build. ;) >>> The original Samuels checker program was probably built in a >>> couple of >>> weeks and probably would play perfect checkers on an infinitely >>> fast IBM >>> 704. :) I haven't paid much attention to what's inside the current >>> champion -- Texas Hold 'Em seems like a lot more fun. >> It might be my senility, but I seem to remember the Samuel's program, >> or a close descendant of the original beat the current world >> champion, >> at least in a single game, quite early, like in the early 1960s. > > I don't think it was that good. It was good enough, however, to > remove enough of the challenge from programming the game that > nobody put in the effort to make better programs. Instead, they > moved on to more difficult games. > > Curiously enough, it looks like Go is nowhere near being even > competently played by a computer, while chess and poker have > credible computer players and checkers has gone the way of Tic-Tac- > Toe and Blackjack. > Apparently, you've never played some of the video game versions of Go available in Japan. They're competent enough! Go is like Pente, but harder. Simple to learn, impossible to master. Fatigue is a major factor in Go.