From: Terry Poulin Date: 2007-08-29T04:45:46+09:00 Subject: Re: 2D MMORPG Stefan Rusterholz wrote: > > SDL is supposed to use the OSes libs to render the stuff. But Rubygame3 > moves away from SDL actually. It goes towards OpenGL and OpenALSA. It > has other interesting developments in it too, e.g. a collision framework > for the primitive shapes. > > Regards > Stefan > -- > Posted via http://www.ruby-forum.com/. > The Simple DirectMedia Layer (SDL) creates an abstraction over various platforms' graphics, sound, and input APIs, SDL has the word "layer" in its title because it is actually a wrapper around the Operating Systems typical ways of doing things. This means that it essentially wraps around DirectX on MSWIN, Qartz on OSX, and Xlib for X11 based systems (*BSD, Solaris, Linux/GNU, e.t.c.). I'm not familiar with SDL, DX, Quarts, or Xlib but SDL would be my first choice if I was working on a First Person Shooter ;-) off topic: what on earth is OpenALSA??? The OSS Emulation mode for ALSA?? -- Email and shopping with the feelgood factor! 55% of income to good causes. http://www.ippimail.com