From: SonOfLilit Date: 2007-07-08T18:48:03+09:00 Subject: Re: Ruby for MMORPG Scripting I don't think you'd want to use Ruby for MMORPG scripting. Current implementations are too resource heavy for that. Try a Scheme, a Forth, a Smalltalk or Lua. This comes from a huge Ruby fan. This is one of the ONLY things I wouldn't use Ruby for. On second thought, there's a project to compile Ruby to Smalltalk. Maybe a mod of that would give you what you want. Aur On 7/8/07, TongKe Xue wrote: > Hey Everyone, > > I'm working on a massive simulation project (like worldforge). I need to > be able to allow users to script objects in the world. I am thinking of > ussing Ruby as my scripting language of choice. However: > > (1) I need to be able to limit the memory usage of the object. > (2) I need to be able to limit the CPU cycle usage of the object. > > I.e. I don't want users to use my game to calculate digits of PI. > > Is there a way (or an existing implemntation of Ruby) to let me create > these light-weight tasklets/threadlets/processlets (there's too many > objects to have a UNIX process for each object) such that I can limit the > memory/cpu usage on each? > > > Thanks, > --TongKe > (When replying, please do reply all as I might unsubscribe due to the > traffic.) > >