From: phlip_cpp@... (Phlip) Date: 2001-11-13T09:47:17+09:00 Subject: [ruby-talk:24966] FXGLViewer - rotate a primitive? Rubies: Regarding this example code... FXRuby-0.99.174/examples/glviewer.rb ....open it up and eyeball this line: gp2.append(FXGLCylinder.new(-1.0, 0.5, 0.0, 1.0, 0.5)) Now suppose I feel that vertical cylinders are boring. I want to rotate this cylinder (not the whole scene - just the cylinder) 30 degrees over. Does OpenGL miss this simple ability? The concept I'm trying to match is POVray script, which rotates all the time as part of Composite Solid Geometry. -- Phlip http://www.greencheese.org/HatTrick