From: ChrisKaelin Date: 2007-03-19T01:00:06+09:00 Subject: ruby-sdl: How do you poll events? The code of my raw main loop is below. I'm sure there are better ways to poll the event queue. Do you have better ideas? Also I'm not sure about the garbage collect thing at the bottom... loop { offset_x = 0 offset_y = 0 if event.poll != 0 case event.type when SDL::Event::QUIT break when SDL::Event::KEYDOWN case event.keySym when SDL::Key::ESCAPE break when SDL::Key::LEFT offset_x = -5 when SDL::Key::RIGHT offset_x = +5 when SDL::Key::DOWN offset_y = +5 when SDL::Key::UP offset_y = -5 end end end before = now now = SDL::getTicks dt = now-before # here comes the rendering finally player.draw(screen) enemies.each{|i| i.draw(screen)} screen.fillRect(0,0,640,480,0) w.to_sdl(screen, offset_x, offset_y) screen.fillRect(0,0,640,480,0) ObjectSpace.garbage_collect screen.flip }