From: Phrogz Date: 2007-02-08T03:15:07+09:00 Subject: Algorithm Help - Grid Space Calculations I have a problem, and I'm hoping someone will find it interesting enough to understand it and come up with a better/more direct solution. I'd claim that I need more coffee, but I don't *drink* coffee. The mental failings are all my own. ;) If you've worked with a 3D modeler before, imagine an orthographic editing camera. Behind the model a grid of lines is drawn. The camera is rendering a particular section of the world to a window on your screen. As you zoom the camera in and out, the grid of lines needs to change placement to continue representing the same spot in the world. As you resize the window that the camera is rendering to, the placement also needs to change. Like Modo and unlike Maya, I want our orthographic grid to automatically change scale as it crosses certain thresholds. If it gets too small (the lines are too close together), I want the scale of the grid to double - get rid of half the lines. If it gets too large (the lines are too far apart) I want the scale of the grid to half - draw lines in-between the existing lines. This should occur if the user is zooming the camera in and out, or if the user is resizing the window.[1] Below is some Ruby code that reflects what I want to do. It's non- ideal because it uses loops to get to the value I want. I feel that there ought to be a simple one-line formula that calculates what I want, using rounding or truncation or modding...but I can't quite grasp what it should be. The particularly complicating factor is that the answer depends on the current grid size, since for most camera/window combinations there is a pair of grid sizes that would satisfy the conditions. In these cases, I want to use the grid size closest to the current grid size (which is the same size, when possible). The last set of assertions covers this case. Anyone got a bright idea? BASE_GRID_SIZE = 40 def grid_size( world_width, pixel_width ) pixels_per_unit = pixel_width / world_width px_per_grid_line = $grid_spacing * pixels_per_unit while px_per_grid_line > BASE_GRID_SIZE * 2 $grid_spacing /= 2 px_per_grid_line /= 2 end while px_per_grid_line < BASE_GRID_SIZE / 2 $grid_spacing *= 2 px_per_grid_line *= 2 end puts "A %dcm wide camera mapped to %dpx " % [world_width,pixel_width] + "will have a grid every %dcm " % [$grid_spacing] + "drawn every %.2f pixels, " % [px_per_grid_line] + "resulting in %.2f lines being drawn." % [pixel_width/ px_per_grid_line] $grid_spacing end require 'test/unit/assertions' include Test::Unit::Assertions begin # Use a global to handle overlapping legal ranges $grid_spacing = BASE_GRID_SIZE # Changing window size assert_equal( BASE_GRID_SIZE, grid_size( 400.0, 400 ) ) assert_equal( BASE_GRID_SIZE*2, grid_size( 400.0, 190 ) ) assert_equal( BASE_GRID_SIZE/2, grid_size( 400.0, 810 ) ) assert_equal( BASE_GRID_SIZE/2, grid_size( 400.0, 1200 ) ) assert_equal( BASE_GRID_SIZE/2, grid_size( 400.0, 1600 ) ) assert_equal( BASE_GRID_SIZE/4, grid_size( 400.0, 1601 ) ) # Changing camera zoom assert_equal( BASE_GRID_SIZE, grid_size( 420.0, 400 ) ) assert_equal( BASE_GRID_SIZE, grid_size( 790.0, 400 ) ) assert_equal( BASE_GRID_SIZE*2, grid_size( 810.0, 400 ) ) # Overlapping range test assert_equal( BASE_GRID_SIZE*2, grid_size( 1595.0, 400 ) ) assert_equal( BASE_GRID_SIZE*4, grid_size( 1610.0, 400 ) ) assert_equal( BASE_GRID_SIZE*4, grid_size( 1595.0, 400 ) ) assert_equal( BASE_GRID_SIZE*4, grid_size( 810.0, 400 ) ) assert_equal( BASE_GRID_SIZE*2, grid_size( 790.0, 400 ) ) assert_equal( BASE_GRID_SIZE*2, grid_size( 400.0, 400 ) ) assert_equal( BASE_GRID_SIZE, grid_size( 399.0, 400 ) ) assert_equal( BASE_GRID_SIZE, grid_size( 790.0, 400 ) ) rescue Test::Unit::AssertionFailedError => e puts e end [1] I'm not really sure I like having the window resizing change the grid size, but for the purposes of this discussion and the code, I'm leaving that requirement in there.