From: Bil Kleb Date: 2006-12-21T21:30:05+09:00 Subject: Re: Common point puzzle Devin Mullins wrote: > The naive implementation is n^2 (with n being the number of gridpoints), > and simply iterates over the coarsest grid, each time finding the > matching points in the two others. That's going to be my route unless someone comes up with a nifty array intersection sort of solution. Speed is not a requirement, yet. Thanks, -- Bil Kleb http://fun3d.larc.nasa.gov