From: Kyle Pinkman Date: 2006-10-05T22:20:55+09:00 Subject: Re: Ruby/Opengl and RUDL Jason Roelofs wrote: >> >> > Your code looks fine, it's using what's called Immediate Mode and with > only > 15 Quads, should be fast enough if you've got any semblance of hardware > support. (For the record, 15 Quads gets translated internally to > polygons, > so you're at about 30 polies). What are the system specs of your > computer? > By GFX I mean Graphics Card. If you don't have hardware OpenGL support, > then > you're running through Mesa, the OpenGL software renderer, which is > extremely slow and on top of Ruby for what may be a slow system, then > it's > not going to take long before your computer starts chugging. So if you > can > post your computer specs, we'll see what's going on. > > Jason I do not have a graphics card.. but im not sure if that would explain the lagging, because I have had people test it as well and it lagged for them, and alot of them have nice graphics cards and lots of ram.. also, I have made this simular thing in c to test, and it didnt lag at all in C.. so im not sure. -- Posted via http://www.ruby-forum.com/.