From: Kyle Pinkman Date: 2006-10-04T11:32:06+09:00 Subject: Ruby/Opengl and RUDL I am using RUDL, to create a 2D engine in Opengl... I cant find anything that would cause for this great deal of lag I am getting, other then the fact I have 17 polygons. I'm.. not sure why it would lag so much over only 17 polygons.. I do not think there are any memory leaks, because textures and what not are initialized once, and are pretty safe. Although... there is still this huge lag.. when I take away the polygons, the lag is gone, when I add them back in. The lag is back, and reasons this could be? Anything I could do to fix it? (dont ask me why im using opengl to make a 3D engine, I just want too. >.>' -- Posted via http://www.ruby-forum.com/.