From: Dr Nic Date: 2006-09-07T18:34:17+09:00 Subject: [LINK] Ruby DSL for turn-based strategy game "I continue to develop Dr Nic’s Civilizations game. This lead me to develop a DSL for the specification of game rules. You need to see this. "Here’s an example definition of some terrain: class Desert < Terrain title "Desert" letter "d" graphic "desert" movement_cost 1 defense_bonus 10 food 0 shield 1 trade 0 end class Oasis < Desert title "Oasis" special_code 1 food 3 shield 1 trade 0 graphic "oasis" end "An Oasis is a special version of the Desert terrain, so Ruby subclasses offer a compatible relationship." I've written up why I used a Ruby DSL for this static configuration, and how it is implemented here: http://drnicwilliams.com/2006/09/07/turn-based-game-dsl/ Cheers Nic -- Posted via http://www.ruby-forum.com/.