From: grrr Date: 2006-08-23T21:35:11+09:00 Subject: Re: Which Frontend Technology for an Online Game of Risk? SVG Maps? On Mon, 21 Aug 2006 23:07:10 +0900, Mariano Kamp wrote: > Hi, > > I am currently *thinking* about implementing a Risk, the boardgame, > clone. It should work in a browser and I wonder what would be the best > approach to implement the frontend? SVG is a very good choice with Ruby, since Ruby has a very nice SVG class implementation http://raa.ruby-lang.org/project/ruby-svg - Thank you Yuya! Let me know how it goes, I'm practicing my ruby-generated SVG moves. SVG can be animated much like flash, too... Grrr