From: John Gabriele Date: 2006-08-15T02:26:22+09:00 Subject: Re: Using Ruby in a commercial application? On 8/13/06, Chanon Sajjamanochai wrote: > Hi all, > > [snip] > > So I'm wondering, what do I have to do to be able to use Ruby in a > commercial application such as a shareware game? You'll need to look at the licenses for each library/module you use, and be sure to comply with their respective licensing terms. If you package your game to include Ruby itself, then for that you'll need to follow its licensing terms (http://www.ruby-lang.org/en/LICENSE.txt) for its files. > From the License it says something about some files in the distribution > weren't written by the author. Right. Different libs that you use (say, RubyGame, SDL, etc.) may have licensing terms different to that of Ruby itself, so if you distribute those libs with your game, you'll need to abide by their terms (respectively -- possibly different terms for each library). > I've tried to search for information on this subject, but couldn't find > anything. The licensing info for a given bit of software is usually in the top level of the source directory in a file called "COPYING", or maybe license.txt or something similar. > Could someone who has used Ruby in a commercial app before give me some > advice? No experience with that. ---John