From: Frank Davis Date: 2006-07-27T07:25:27+09:00 Subject: Re: Embedded Ruby and OpenGL There's only one way I can see this working: Develop a plugin for Firefox, using C / C++, that would operate very similar to the way the Flash plugin works. Your plugin would have a Ruby interpreter embedded in it, and support OpenGL rendering onto the space provided for it by the browser. Your plugin would run a Ruby/OpenGL script the same way the Flash plugin runs .SWF files. While this would be a really cool plugin (and I'd definitely use it if it already existed), I think most people decide just to use one of the existing alternatives (Flash, Shockwave, SVG, or the nifty new Canvas) once they see the amount of work involved. Plus, these's the drawback of requiring people to install your plugin before your web page will render correctly -- that's so dot-com! Frank Davis -----Original Message----- From: list-bounce@example.com [mailto:list-bounce@example.com] On Behalf Of Matthew Carlin Sent: Wednesday, July 26, 2006 2:28 PM To: ruby-talk ML Subject: Embedded Ruby and OpenGL Hi all, This is my first post on the Ruby forum/mailing list, so I apologize if I'm doing anything out of turn. I've been playing with Yoshi's OpenGL, and I'm wondering, is there any way to make it work with Embedded Ruby in a browser? If not, are we talking "someone could write a Firefox extension" or are we talking "this is just fundamentally impossible"? (I don't really know anything about how Firefox renders things or how browser extensions are written) Thanks much, Matthew Carlin -- Posted via http://www.ruby-forum.com/.