From: Stephen Prather Date: 2006-07-04T15:08:06+09:00 Subject: Re: Ruby interface to Kyra sprite engine Bill Kelly wrote: > From: "Stephen Prather" >> >> First post! I'm thinking about writing a ruby wrapper for the Kyra >> sprite engine. Before I waste any time, can anyone think of a reason >> this can't/shouldn't be done? I looked at rubygame, but the author >> doesn't seem to be interested in supporting Windows (my chosen dev >> platform). > > Hi, > > I'm not sure how Kyra[1] compares to Gosu[2], but they appear to be > somewhat similar. > > Gosu already has ruby bindings and runs under Windows, Mac OS X, > and Linux. > > > Here's a post from Florian Gross about a game written in Ruby / Gosu, > running on Win32 / OS X / Linux: > http://blade.nagaokaut.ac.jp/cgi-bin/scat.rb/ruby/ruby-talk/187832 > > Screenshot: http://flgr.0x42.net/gdc72h-05/final.jpg > > > Hope this helps, > > Bill > Hi Bill-- Thanks for the info. It doesn't look like Gosu is as full featured as Kyra. Kyra also seems to be the popularity leader. And here's the worst part, Kyra has a Python binding. So I now think a Ruby binding is mandated (and the Python binding is proof of concept). I think I'll take a shot at it. Thanks! --Myles -- Posted via http://www.ruby-forum.com/.