From: "Florian Groß" Date: 2006-04-06T03:04:37+09:00 Subject: Ruby Game: Nightly Travels of a Witch (Win32, OS X, Linux) Moin. We took part in this years first 72 hour game development competition[1]. And it was a lot of fun. There were basically two other folks (together at the same real life location) and me, working together with them remotely. We could have done way more in the three days, but felt like having regular sleep and all that... ;) We used Ruby, of course, as well as the Ruby/Gosu[2] game development library that lets you do hardware accelerated graphics, sounds, input and so on pretty easily. We did pretty well on ranking even though the initial release was a horribly mess. (There was crash bugs, you started on level 5 instead of 1 and so on...) I've done some minimal post-competition polishing and the results are now available. Comments from the Ruby community are very welcome and I'd definitely suggest doing this kind of multi-day code rush to anyone. It's a fun and educating experience. Screenshot: http://flgr.0x42.net/gdc72h-05/final.jpg Win32 binaries: http://flgr.0x42.net/gdc72h-05/postfinal.win.zip Unpack, run game.exe. OS X binaries: http://flgr.0x42.net/gdc72h-05/postfinal.mac.zip Unpack, copy the included Gosu.framework into the /Library/Frameworks folder, run Game.app. Linux: http://flgr.0x42.net/gdc72h-05/postfinal.src.tgz Get Ruby-Gosu working (see instructions on Gosu's homepage, there's quite a few dependencies and you need working 3D graphics), unpack, use ruby to run Main.rb. If you have any trouble getting this to work please don't hesitate to post here. I'll try to help. [1]: http://www.pixel-arts.org/72/ [2]: http://www.raschke.de/julian/gosu/ -- http://flgr.0x42.net/