From: Jeppe Jakobsen Date: 2006-03-30T07:03:17+09:00 Subject: Re: Learn to Program, by Chris Pine ------=_Part_10680_27185412.1143669736152 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Disposition: inline forgot to make it set counter to 0 if it wasn't "BYE", but I'm sure you can figure that out using else. 2006/3/29, Jeppe Jakobsen : > > You could use until or if (or both). You could make a variable the would > count how many times in a row you said "BYE" to grandma, starting at 0 of > cause, and make it add 1 each times and reset it to 0 if you did not say > "BYE". > > Here is an example: > > counter =3D 0 > > Until (counter =3D=3D 3) > tell_grandma =3D gets.chomp > if (tell_grandma =3D=3D "BYE") > counter +=3D 1 > end > end > > Just find a way to integrate with your current grandma program :) > > > > 2006/3/29, Jan_K : > > > Does anyone know where I can find the solutions to the exercises in > > this book: > > > > http://pine.fm/LearnToProgram/ > > > > > > I'm stuck in "Flow Control" chapter, specificailly the "Extend Deaf > > Grandma" exercise. > > > > I feel like beating the shit out of some punching bag somewhere. Is > > this a normal reaction when one is trying to learn to program for the > > first time? > > > > -- > > Jan > > > > > > > -- > "winners never quit, quitters never win" > -- "winners never quit, quitters never win" ------=_Part_10680_27185412.1143669736152--