From: Jacob Fugal Date: 2006-01-10T00:43:52+09:00 Subject: Re: [QUIZ] Dice Roller (#61) On 1/6/06, Jim Freeze wrote: > > > On 1/6/06, James Edward Gray II wrote: > > Actually, when rolled together, both dice are zero-based. The > > double-nought is the only special combination of 00 -> 100. When > > rolled singly, a d10 has 0 -> 10. Rolling a 0 is never possible. > > No wonder I don't play D&D. I don't think I am smart enough. Heh, I wouldn't say that. But I will admit that most of my attraction to the game is the mental challenge of managing (and taking advantage of) the complex rule system. Call me munchkin. Shrug. > What does 0 -> 10 mean. Does it mean a dice can have the > values 0,1,2,3...10? No, that was a typo on my part. Should have been 0 -> 9 (e.g. rand(10)). > If so, why is a 0 never possible? Zero is possible, but is interpreted as a 10. So the effective range is 1 -> 19 (rand(10) + 1). In this respect, the outcome of a d10 follows the same rules of the outcome from a d6, d8 or d20 (rand(N) + 1). The presentation on the dice is the only difference. As noted by Austin, this is primarily due to space limitations, but also for convenience when using two d10 to simulate a d100. Jacob Fugal