From: Austin Ziegler Date: 2006-01-07T08:14:25+09:00 Subject: Re: Dice Roller (#61) On 06/01/06, Sascha Abel wrote: > Austin Ziegler wrote: >> No. d00/d%/d100 all refer to values from 1 to 100. It should be >> considered impossible to get a value of 0 from dice. Strictly >> speaking, d100 should be a special case simulated where you are >> rolling two d10 values and treating one of them as the 10s and one of >> them as the 1s. Again, it results in a slightly different curve than >> a pure d100 result would be. > How exactly would those d10s differ from a d100? In the same way that 3d6 is different than rand(16)+3. It's not necessarily as dramatic a difference, but IME, the incidences of the very lows (01-19) and very highs (81-00) are not as common as those in the middle. >> One gaming system developed by Gary Gygax after he was ousted from >> TSR in the mid-80s used what he termed d10x, which was d10*d10, >> resulting in values from 1 - 100 with a radically different >> probability curve than a normal d100. > Not only a different curve, but also some values would be impossible > to get (as 13 and 51) Yes. -austin -- Austin Ziegler * halostatue@gmail.com * Alternate: austin@halostatue.ca