From: Ruby Quiz Date: 2005-12-30T00:18:36+09:00 Subject: [SUMMARY] RRobots (#59) The tournament has been run, so let's begin with the official results. You can find the complete statistics here: http://www.rubyquiz.com/rrobots/tournament.html Briefly though, here are the total wins: +------------------+-------+ | Bot | Wins | +------------------+-------+ | Ente | 241.5 | | RubberDuck | 228.0 | | RubberDuckLinear | 179.0 | | WKB | 177.5 | | Kite2 | 165.0 | | DuckBill09 | 161.0 | | CloseTalker | 153.0 | | GayRush | 115.0 | | HornRobot | 108.0 | | Harlock | 67.0 | | SporkBot | 55.0 | +------------------+-------+ Looks like our big winner was Ente. I'm told that's German for duck. Congratulations to Jannis Harder, Ente's creator. Ente is just shy of 500 lines of code, so we're going to get the short version below. As always, I suggest looking at the actual code. Here's the start of the robot: require 'robot' class << Module.new # anonymous container module RobotMath def weighted_linear_regression(data) # ... end def zero_fixed_linear_regression(data) # ... end def offset(heading_a,heading_b = 0) # ... end end # ... Obviously, we have the required module for the robot interface. Then we see the definition of some simple math helpers. The interesting part of the above code to me was the second line. Since this code has no need to refer to the defined modules, classes, and methods outside of its own scope, the whole mess added to an anonymous namespace. That seems like a clever way to guard against name collision, among other uses. One of the larger tasks all the robots had to deal with was turning. You have to ensure your robot, radar, and gun are facing where you need at any given time. Ente has a whole module of helpers for this: # ... module Turnarounder # ... def head_to deg # ... def head_gun_to deg # ... def head_radar_to deg # ... def next_delta_heading # ... alias turn_amount next_delta_heading def ready? # ... def next_heading # ... def turn_gun_amount # ... def gun_ready? # ... def next_delta_gun_heading # ... def next_gun_heading # ... def turn_radar_amount # ... def radar_ready? # ... def next_delta_radar_heading # ... def next_radar_heading # ... def final_turn # ... def turn x # ... def turn_gun x # ... def turn_radar x # ... def mid_radar_heading # ... end # ... The functionality of those methods should be fairly obvious from the names and we will see them put to use in a bit. Next we have a module for movement: # ... module Pointanizer include Math include RobotMath include Turnarounder def move_to x,y @move_x = x @move_y = y @move_mode = :to end def move mode,x,y @move_x,@move_y = x,y @move_mode = mode end def halt @move_mode = false end def moving? @move_mode end def on_wall? xcor <= size*3 or ycor <= size*3 or battlefield_width - xcor <= size*3 or battlefield_height - ycor <= size*3 end def final_point yc = ycor-@move_y rescue 0 xc = @move_x-xcor rescue 0 if hypot(yc,xc) < size/3 @move_mode = false end acc = true case @move_mode when :to head_to atan2(yc,xc).to_deg when :away head_to atan2(yc,xc).to_deg+180 when :side_a head_to atan2(yc,xc).to_deg+60 when :side_b head_to atan2(yc,xc).to_deg-60 when nil,false acc = false else raise "Unknown move mode!" end accelerate(8) if acc end def rad_to_xy(r,d) return xcor + cos(r.to_rad)*d, \ ycor - sin(r.to_rad)*d end end # ... We're starting to see robot specific knowledge here. This module deals with robot movement. The methods move() and move_to() are used to set a new destination, or halt() can stop the robot. If you glance through final_point(), you will see the various movement modes this robot uses. For example, :away will turn you 180 degrees so you move "away" from the indicated destination. Now we're ready for a look at Ente's brain: # ... class Brain include Math include RobotMath include Turnarounder include Pointanizer # ... attr_accessor :predx, :predy def initialize(robot) @robot = robot super() @points = [] @last_seen_time = -TRACK_TIMEOUT @radar_speed = 1 @track_mul = 1 @searching =0 @seeking =0 #movement @move_direction = 1 @lasthitcount = 0 @lasthitcount2 = false @lastchange = -TIMEOUT end # ... def predict ptime # ... end def predcurrent @predx,@predy = predict time unless @predx end def tick events fire 0.1 #event processing # ... #moving # ... #aiming # ... #scanning # ... end def method_missing(*args,&block) @robot.relay(*args,&block) end end # ... The majority of that is the tick() method, of course. It's quite a beast and I'm not even going to try to predict all that it does. The comments in it will tell you what the following calculations are for, at least. (Jannis should feel free to reply with a detailed breakdown... :D ) One thing that is interesting in the above code is the use of the passed in @robot. Take a look at the first line in the constructor and the definition of method_missing() at the end of this class. In order to understand that, we need to see the last class: # ... class Proxy include ::Robot def initialize @brain = Brain.new(self) end EXPORT_MAP = Hash.new{|h,k|k} EXPORT_MAP['xcor'] = 'x' EXPORT_MAP['ycor'] = 'y' EXPORT_MAP['proxy_turn'] = 'turn' EXPORT_MAP['proxy_turn_gun'] = 'turn_gun' EXPORT_MAP['proxy_turn_radar'] = 'turn_radar' def relay(method,*args,&block) self.send(EXPORT_MAP[method.to_s],*args,&block) end def tick events @brain.tick events end end # ... As you can see, Proxy ties together the Brain class and the Robot module with a combination of relay() and the Brain.method_missing() we saw earlier. You could swap out brains by changing the assignment in initialize(), or even reassign @brain at runtime to switch behaviors. Only one issue remains. RRobots is expecting an Ente class to be defined but we haven't seen that yet. That needs to be resolved before we leave this anonymous namespace we're in and lose access to all of these classes. Here's the final chunk of code that handles just that: # ... classname = "Ente" unless Object.const_defined?(classname) Object.const_set(classname,Class.new(Proxy)) end end A new class is created by subclassing Proxy and that class is assigned to a constant on Object by the name of Ente. That ensures RRobots will find what it expects when the time comes. My thanks to all the robot coders, especially for the robots I didn't show above. They all wrote some interesting code. Also, a big thank you to Simon Kroeger who helped me setup this quiz, and ran the final tournament. Tomorrow, Christer Nilsson has a fun little maze of numbers for us...