From: Joe Van Dyk Date: 2005-10-01T09:15:15+09:00 Subject: Re: [QUIZ] Lisp Game (#49) Holy crap, this looks cool. Very interested in seeing what comes out of it. On 9/30/05, Ruby Quiz wrote: > The three rules of Ruby Quiz: > > 1. Please do not post any solutions or spoiler discussion for this quiz until > 48 hours have passed from the time on this message. > > 2. Support Ruby Quiz by submitting ideas as often as you can: > > http://www.rubyquiz.com/ > > 3. Enjoy! > > -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= > > There's been quite a bit of discussion lately about how much Ruby is and isn't > like Lisp. While I've known of Lisp for some time now, I have never really > taken the time to play with it until just recently. I started with this great > tutorial: > > http://www.lisperati.com/casting.html > > Of course, just reading it didn't tell me all about the differences between Ruby > and Lisp, so I decided to translate it to Ruby. That taught me a lot, so I > thought I would share. > > This week's Ruby Quiz is to translate the game built in the above tutorial into > the equivalent Ruby. > > The tutorial is very interactive, so you should probably target irb as your > platform. (I did.) Don't worry about the prose here, we're just translating > the code from the tutorial. > > I would say there are probably two extremes for how this can be done. You can > basically choose a direct command-for-command translation or decide to keep the > premise but translate the code to typical Ruby constructs. I think there's > merit to both approaches. I took the direct translation route for instance, and > I had to do a fair bit of thinking when I hit the section on Lisp's macros. On > the flip side, I think it would be great too wrap all the data in Ruby's objects > and use the tutorial to show off concepts like Ruby's open class system. So aim > for whatever approach interests you. > >