From: Fredrik Jagenheim Date: 2005-05-03T19:57:59+09:00 Subject: win32ole events I found a couple of peculiar stuff in win32ole_events. If I get my object like this: # mainObject is WIN32OLE object objects = mainObject.Objects objectToUse = nil objects.each { |object| if object.Name == 'WhatILookFor' objectToUse = object break; end } If I try and sign up objectToUse with an event-handler now, it won't receive any events at all. However, if I get it by using a count and then: objectToUser = objects.Item(count) it works. Also, if I break the WIN32OLE_EVENTS.main_loop after I've received the event I was interested in (using the 'throw :done' as seen in pickaxe), when I restart the main_loop there won't be any more events sent. I've worked around both of these, but I'm not sure if the problem is with win32ole_events or my usage of it, or perhaps the OLE server I'm trying to use... //F