From: Ilmari Heikkinen Date: 2005-04-08T06:10:59+09:00 Subject: Simple scene graph engine in OpenGL Hi, Continuing my GL hackathon, I've been scribbling together a scene graph engine during the past few days using ruby-opengl, glut and ruby-imlib2 for texture loading. It can handle around 200 (moving) objects per frame on my AthlonXP 1733MHz, and gulps a lot of cpu for that. Haven't tested the amount of geometry and textures. Now if I could stop playing with sinewave animations and implement some useful things instead, like an input handler, a model importer and a scene editor, life would be just perfect... It's not really even at 0.1 yet but feel free to take a look: http://dark.fhtr.org/repos/gl/ Here's a screenshot of iso/iso.rb: http://dark.fhtr.org/trees2.jpg - Ilmari P.S. my 3D-fu is weak so there's more than likely a good amount of crack-rock in the design.. feel free to offer comments and critique