From: Nathaniel Talbott Date: 2004-11-22T23:08:36+09:00 Subject: Re: Ruby and the XBox On Nov 21, 2004, at 14:23, Phlip wrote: > But why do so many game shops use Lua? > > - an early lead in game development > - pure C implementation > - works inside a game box > - "easy" to bond with C > - super-efficient VM opcodes > - dynamic typing, with block closures > - minimal standard library, with discardable components > > I suspect I can humbly submit the indefensible opinion to this > newsgroup > that Ruby has esthetic and technical advantages over Lua, but this > doesn't > necessarily mean that Ruby can efficiently and responsively fit inside > an > XBox and run games. I think one thing that may hurt Ruby in this market is: it's not threadsafe. Being able to run multiple interpreters in the same process could be, to use gaming terminology, a PK-ing feature. Nathaniel Terralien, Inc. <:((><