From: john casu Date: 2004-09-10T19:05:03+09:00 Subject: Re: OpenGL on MacOS X (again) Gavin Kistner wrote: : I'm trying to get Ruby/OpenGL working for just me on my MacOS X box; : I've looked at various things people have helpfully written in the past : on the topic ( ruby-talk:89025 ) but unfortunately that was then, and : the instructions don't seem to work for me on the current version of : the opengl library. : I'd really appreciate it if someone who has Ruby/OpenGL working on : Panther could write up a set of instructions for dummies; not just "you : might want to get the Apple GLUT src" but "Here's a url to the GLUT : src; download it, and run ... to get it compiled BEFORE the next step." : Or whatever. It would be nice if there were a binding that didn't use GLUT, because for the most part it's unnecessary. btw, I have similar issues with the ruby opengl bindings on Linux (I'm using accelerated non mesa openGL on my box), and I just gave up trying to get this to work properly. To be fair, most scripting languages have issues with vendor supplied openGL libs. : I really did try to apply the hacks listed in that thread to the : current (0.32f) source, but I simply have no idea what I'm doing when : it comes to getting other's packages to compile properly. : Help, please? :) : -- : (-, /\ \/ / /\/