From: Kero Date: 2004-07-17T02:12:15+09:00 Subject: Re: Writing games in Ruby? > I mean, is there any language specific reason why Ruby couldn't be > used for writing games the way Python is (ie. we're not talking 3D > action games, but smaller strategy and arcade games)? Is the Ruby > garbage collector bad/slow, is the interpreter much slower or is > something else wrong? Or is it simply a question of time until someone > writes a multimedia plugin to handle sprites, buffered screens, audio > and the like? No, Ruby rules :) I don't think many other languages allow you to change the way the core engine works, then requiring virtually no changes to the code that uses it, like I did here: http://rvv.rubyforge.org/ where I added history to the fields of planets/ships themselves, while still treating them as regular numbers (coerce() is the trick, and yes there are other languages that have that). Note: Ruby-Wise is a widget lib around Xlib written for various reasons, but not for targeting games. On a different track, succesful (3D) games often use a scripting language to glue all their things together, while using ubersophisticated low-level code for the rendering. Simply because the scripting language makes gluing easier :) There is absolutely nothing wrong with applying several programming languages to one software project. +--- Kero ----------------------- kero@chello@nl ---+ | all the meaningless and empty words I spoke | | Promises -- The Cranberries | +--- M38c --- http://httpd.chello.nl/k.vangelder ---+