From: Florian Gross Date: 2004-07-16T20:17:14+09:00 Subject: Re: Writing games in Ruby? Innocence wrote: >>A good friend of mine is working on creating Ruby bindings for his C++ >>game framework (called Ruby/Gosu) and another friend of both of us is >>currently making sure that portability won't be an issue. > Very interresting indeed! Do you think at some point it'll be a viable > alternative to using SDL/RUDL or is it much too soon to say? As far as > I can see RUDL & PyGame both build on top of the Simple DirectMedia > Layer with supposedly is written in C, but from what I can see on > various forums and from what you're saying ("..it has some > SDL-specific problems..."), SDL isn't exactly the Holy Grail. Still if > it's the best there currently, there isn't much to do about it really > :) Well, the guys working on it and me want to use that library the next time we participate in the Ludum Dare competition so it should better be usable by then. :) SDL works, but it can be quite slow in some cases and in others it doesn't provide you what you need at all. It should be good enough for getting started on game development in Ruby however. Regards, Florian Gross