From: Michael Fivis Date: 2004-07-15T23:14:55+09:00 Subject: Re: Writing games in Ruby? Lets start it up then. Could easily grab an edge over something like PyGame (which is slowly falling out of date -- its a very inactive project) On Thu, 15 Jul 2004 22:51:53 +0900, Tom Copeland wrote: > > > On Thu, 2004-07-15 at 04:47, Innocence wrote: > > Hey > > > > I'd been messing around with Python for a few weeks when I came upon > > Ruby. Personally I much prefer the Ruby syntax (especially the OO > > consistency and not not using indents to define blocks). Unfortunately > > however, it seems that the Ruby community lacks a stable, easy-to-use > > game-module like PyGame - at least I haven't been able to find one (ok > > so I found RUDL, but it hasn't been updated for years and it seems to > > be buggy). > > > > I mean, is there any language specific reason why Ruby couldn't be > > used for writing games the way Python is (ie. we're not talking 3D > > action games, but smaller strategy and arcade games)? Is the Ruby > > garbage collector bad/slow, is the interpreter much slower or is > > something else wrong? Or is it simply a question of time until someone > > writes a multimedia plugin to handle sprites, buffered screens, audio > > and the like? > > I've wondered about that too. It'd be nifty to have a little collection > of old-school arcade games in Ruby - Tetris, Breakout, Space Invaders, > etc. I just haven't done enough GUI programming in Ruby to know how > hard it would be, though... > > Yours, > > Tom > > --