From: Tom Copeland Date: 2004-07-15T22:51:53+09:00 Subject: Re: Writing games in Ruby? On Thu, 2004-07-15 at 04:47, Innocence wrote: > Hey > > I'd been messing around with Python for a few weeks when I came upon > Ruby. Personally I much prefer the Ruby syntax (especially the OO > consistency and not not using indents to define blocks). Unfortunately > however, it seems that the Ruby community lacks a stable, easy-to-use > game-module like PyGame - at least I haven't been able to find one (ok > so I found RUDL, but it hasn't been updated for years and it seems to > be buggy). > > I mean, is there any language specific reason why Ruby couldn't be > used for writing games the way Python is (ie. we're not talking 3D > action games, but smaller strategy and arcade games)? Is the Ruby > garbage collector bad/slow, is the interpreter much slower or is > something else wrong? Or is it simply a question of time until someone > writes a multimedia plugin to handle sprites, buffered screens, audio > and the like? I've wondered about that too. It'd be nifty to have a little collection of old-school arcade games in Ruby - Tetris, Breakout, Space Invaders, etc. I just haven't done enough GUI programming in Ruby to know how hard it would be, though... Yours, Tom