From: winnocence@... (Innocence) Date: 2004-07-15T17:47:18+09:00 Subject: Writing games in Ruby? Hey I'd been messing around with Python for a few weeks when I came upon Ruby. Personally I much prefer the Ruby syntax (especially the OO consistency and not not using indents to define blocks). Unfortunately however, it seems that the Ruby community lacks a stable, easy-to-use game-module like PyGame - at least I haven't been able to find one (ok so I found RUDL, but it hasn't been updated for years and it seems to be buggy). I mean, is there any language specific reason why Ruby couldn't be used for writing games the way Python is (ie. we're not talking 3D action games, but smaller strategy and arcade games)? Is the Ruby garbage collector bad/slow, is the interpreter much slower or is something else wrong? Or is it simply a question of time until someone writes a multimedia plugin to handle sprites, buffered screens, audio and the like?