From: Florian Gross Date: 2004-05-20T02:33:46+09:00 Subject: Re: Sprites in RUDL Glenn wrote: > So you blit the whole background each time - doesn't that slow things down? Works like a charm. I'm getting good frame rates. Most games actually redraw the whole screen multiple times per second. You could slow things up by doing exactly that (my version redraws *everything* the whole time even if it's not in the ViewPort) or by using a system to detect what region of the Screen has actually changed -- but I'd think that the overhead added by that would actually exceed any performance gained.